Continuum's Ships
Continuum has 8 choosable-or unchoosable at the start if the zone system op sets it-default shiptypes that may be diverse in look, but the settings for each usually vary by zone-each zone op can change them- and they can be as similar or different as wanted or necessary. They can vary in many categories. These include unique acceleration/thrust, top speed, and rotation stats. Below are the default ship models for Continuum's 8 ships and the names of each. The way to select a ship with the default keyset is to use Escape+1-8 after you enter a zone. Again, keep in mind that some ships may not be selectable in certain zones right from the get-go.
Each ship can also be outfitted with its own varying level of bullets and bombs. The zone op can choose whether a ship starts with guns and bombs or not and what level they start at as well as if they can pick up green item boxes (called greens for short in-game) on the map/radar to possibly upgrade to higher levels-prizes may be randomized. This means if you get more kills and scavenge greens from dead ships without dying yourself, you could possibly build your ship up higher and higher. If the zone op chooses, each ship can start at and/or carry a higher bounty and build theirs up as they destroy other ships or gain more greens from destroyed ships. The higher your bounty, the higher your killpoints for each kill. The tradeoff is the enemies may be able to spot you at a higher bounty and want to hunt you down to get their higher points.
Ship 1-Warbird | Ship 2-Javelin |
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Ship 3-Spider | Ship 4-Leviathan |
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Ship 5-Terrier | Ship 6-Weasel |
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Ship 7-Lancaster | Ship 8-Shark |
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